Originally concept by Swallowtail87
Challenge Basic:
Can your Sims stand to live through history? Or will they crumble, as so many have before them?
Stages: Neanderthal, Roman, Dark Ages, Medieval & Renissiance, Exploration and Colonization, Victorian, and Modern.
Objective:
To make it from the age of the Neandethals to the modern world.
General Rules:
1) There is to be only bloodlines going from your original families. Starting with the Roman stage, you may also add one single adult CAS sim per family to the mix. These sims may be of any class, however choose wisely.
2) Anytime anyone gets into a fight, the loser must be killed by your method of choice. If the stage is after the Neanderthals, then you are to place their grave in a community graveyard. This is the only way you are allowed to purposely kill Sims in this challenge.
3) Neighborhood rotations!
4) The women are to take the mens last name.
5) No cheats aside from move_objects on (For decorating houses and unglitching things) and familyfunds.
6) Everytime you woohoo, you have to Try for Baby.
7) Everytime someone marries out of their social class, they are to take on the higher of the two classes..
8) After the Neanderthal Stage, seasons are set to Summer, Fall, Winter, Spring.
9) After the Neanderthal Stage, all objects are allowed for the most part aside from electronics and specified restrictions per social class and during the Dark Age. However, things such as the Telescope weren't used until the Renaissance, so use common sense on what to use and what not to.
Neanderthal Stage (3 generations):
Basic: Welcome to the prehistoric times, Simmies! In the today's world we make think that we have all the knowledge, but can modern Sims last in this ancient world? Like all challenges, you must start with humble beginnings. Humble indeed!
1) Start with five couples, each with an adult male and female. Create two couples with Skin 4, two with Skin 1, and One with mixed with one adult having Skin 1 or 2 and the other with Skin 3 or 4. Each couple is to move into a small lot, placed next to each other and near water.
2) The couples are to interact only with each other. They may not even greet townies or NPCs.
3) The couples are to try for babies as frequently as possible. As soon as one baby is born, then try for another.
4) They cannot get jobs, or visit any community lots of any sort. They are to make their living by farming, and survive by farming (including orchards) and fishing as the only food source. You cannot do anything else to earn money, including digging for treasure.
5) Their funds, upon moving in, should be set to $3,000.
6) Seasons are set to summer year-round.
7) Objects allowed:
5 beds (Hammocks, tents, or the lowest cost single or double bed. Double beds and tents count as 2 beds.)
1 cheap loveseat
1 cheap stove
1 cheap counter
1 cheap phone
Cheapest table and three cheap chairs
5 farming plots or fruit trees. (You can buy more as you get more money)
A pond (Not too big)
One sink
One toliet stall or the cheapest toliet. (If you need to build a small room to get kids to use the bathroom, this is fine.)
One cheap dresser
One fridge. (Cannot be used for anything other than to get baby bottles. However, it can be used to serve 1 meal per day. This meal must be something that the family grew/caught)
8)Once the kids grow up, they are to each buy the same size lot as their parents and have their funds set to their entire family's funds, with the exception of the oldest two, who may live on their parents farm. (They both dont have too, but one must.)
9) If your sim turns into a PlantSim during this phase of the challenge, you may either fund the money needed to purchase the curing potion or remain a PlantSim. Each Plantsim may only spawn 1 Plantbaby, and must continue having kids as normal.
10) As soon as you have gone through 3 generations, and the oldest Gen. 3 child turns into an adult, move on to the next step.
11) Ranks are developed based on which family has the most money. To find out who has the highest ranks, take any families with the same last name and add their total funds together. Whichever of the two starting skin 1/2 families has more totaled money becomes the Emperor's family. Divide the remaining families somewhat equally between the Patricians, Plebians, and Slaves. The starting male adult in each individual Slave family should have skins 2-4, and starting male Plebian should have skins 1/2. Another way you can place families is just in order of who has the most money.
The rest of the rules can be found here.
Can your Sims stand to live through history? Or will they crumble, as so many have before them?
Stages: Neanderthal, Roman, Dark Ages, Medieval & Renissiance, Exploration and Colonization, Victorian, and Modern.
Objective:
To make it from the age of the Neandethals to the modern world.
General Rules:
1) There is to be only bloodlines going from your original families. Starting with the Roman stage, you may also add one single adult CAS sim per family to the mix. These sims may be of any class, however choose wisely.
2) Anytime anyone gets into a fight, the loser must be killed by your method of choice. If the stage is after the Neanderthals, then you are to place their grave in a community graveyard. This is the only way you are allowed to purposely kill Sims in this challenge.
3) Neighborhood rotations!
4) The women are to take the mens last name.
5) No cheats aside from move_objects on (For decorating houses and unglitching things) and familyfunds.
6) Everytime you woohoo, you have to Try for Baby.
7) Everytime someone marries out of their social class, they are to take on the higher of the two classes..
8) After the Neanderthal Stage, seasons are set to Summer, Fall, Winter, Spring.
9) After the Neanderthal Stage, all objects are allowed for the most part aside from electronics and specified restrictions per social class and during the Dark Age. However, things such as the Telescope weren't used until the Renaissance, so use common sense on what to use and what not to.
Neanderthal Stage (3 generations):
Basic: Welcome to the prehistoric times, Simmies! In the today's world we make think that we have all the knowledge, but can modern Sims last in this ancient world? Like all challenges, you must start with humble beginnings. Humble indeed!
1) Start with five couples, each with an adult male and female. Create two couples with Skin 4, two with Skin 1, and One with mixed with one adult having Skin 1 or 2 and the other with Skin 3 or 4. Each couple is to move into a small lot, placed next to each other and near water.
2) The couples are to interact only with each other. They may not even greet townies or NPCs.
3) The couples are to try for babies as frequently as possible. As soon as one baby is born, then try for another.
4) They cannot get jobs, or visit any community lots of any sort. They are to make their living by farming, and survive by farming (including orchards) and fishing as the only food source. You cannot do anything else to earn money, including digging for treasure.
5) Their funds, upon moving in, should be set to $3,000.
6) Seasons are set to summer year-round.
7) Objects allowed:
5 beds (Hammocks, tents, or the lowest cost single or double bed. Double beds and tents count as 2 beds.)
1 cheap loveseat
1 cheap stove
1 cheap counter
1 cheap phone
Cheapest table and three cheap chairs
5 farming plots or fruit trees. (You can buy more as you get more money)
A pond (Not too big)
One sink
One toliet stall or the cheapest toliet. (If you need to build a small room to get kids to use the bathroom, this is fine.)
One cheap dresser
One fridge. (Cannot be used for anything other than to get baby bottles. However, it can be used to serve 1 meal per day. This meal must be something that the family grew/caught)
8)Once the kids grow up, they are to each buy the same size lot as their parents and have their funds set to their entire family's funds, with the exception of the oldest two, who may live on their parents farm. (They both dont have too, but one must.)
9) If your sim turns into a PlantSim during this phase of the challenge, you may either fund the money needed to purchase the curing potion or remain a PlantSim. Each Plantsim may only spawn 1 Plantbaby, and must continue having kids as normal.
10) As soon as you have gone through 3 generations, and the oldest Gen. 3 child turns into an adult, move on to the next step.
11) Ranks are developed based on which family has the most money. To find out who has the highest ranks, take any families with the same last name and add their total funds together. Whichever of the two starting skin 1/2 families has more totaled money becomes the Emperor's family. Divide the remaining families somewhat equally between the Patricians, Plebians, and Slaves. The starting male adult in each individual Slave family should have skins 2-4, and starting male Plebian should have skins 1/2. Another way you can place families is just in order of who has the most money.
The rest of the rules can be found here.